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Software and Programming III

Short name: SP3
SITS code: BUCI056H6
Credits: 15 credits
Level: 6
Module leader: Keith Mannock
Lecturer(s): Keith Mannock

Module outline

To provide students with the opportunity to further develop the scope of their problem solving skills by continuing their study of advanced programming techniques.

Aims

The main aim of the module is to provide students with the necessary skills for developing so\ware using the object-oriented and functional programming paradigms through appropriate programming languages (e.g., Java 10 or later).

Syllabus

  • The object model and how it is realised in various object-oriented languages (e.g., Java, Scala, C#, Swift, ...)
  • Further development the ideas of inheritance, polymorphism, and abstraction
  • Language features: inner classes, closures, higher-order functions, meta-objects, etc.
  • The functional paradigm - Abstract data types, polymorphic types, static typing and type inference. Recursion and induction. List processing. Higher-order functions. Eager and lazy evaluation. Imperative features. Signatures, structures, functors, typeclasses, monads
  • An introduction to Test Driven Design (TDD) and Behavioural Driven Design (BDD)
  • The use of an Integrated Development Environment (IDE) for software development: e.g., editing, debugging, compilation, etc.
  • Modularity, versioning, packaging, and managing the build process
  • Design Pacerns and Anti-Patterns and their application to sobware design
  • The SOLID (Single responsibility, Open-closed, Liskov substitution, Interface segregation and Dependency inversion) approach to object oriented programming and design
  • Code refactoring and analysis
  • Concurrency and agents/actors

Prerequisites

Software and Programming II or equivalent.

Timetable

All dates and timetables are listed in the programme handbooks of individual programmes.

Coursework

A portfolio of programming coursework consisting of individual, pair and group assignments together with weekly exercises.

Assessment

75% - Three hour unseen on line or written examination
25% - Practical programming assignment(s)

Recommended reading

Course notes.