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Trails

Personalised and Collaborative Trails of Digital and Non-Digital Learning Objects

Public Deliverables

TRAILS Deliverable 1.1 - An e-Learning Perspective of Cognitive and Pedagogical Aspects of Trails (14/7/2004)
Learners' observable behaviour in following trails of learning objects can be interpreted at a cognitive level, and, vice versa, cognitive assumptions will have impact on the observable trails. This implies a mutual dependence between observable and non-observable, or latent trails. The observable trails consist of sequences of learning objects, and describe the way in which users navigate through a learning environment. The (latent) cognitive trails consist of sequences of cognitive states that a learner can be in, and which may represent the learner's preferences, expectations, skills, or some prior knowledge.
This document provides a theoretical framework that models the relationship between the observable and cognitive trails in terms of a belief network that can be viewed as a variant of a hidden Markov model. A worked example shows that this theory may be employed to infer the state of knowledge of a learner navigating in an e-learning environment, and we consider still more potential applications of the framework in various learning scenarios, and web-usage in general.

TRAILS Deliverable 1.2 - Cognitive and Pedagogical Aspects of Trails: A Case Study (31/12/2004)
In this deliverable we elaborate the Markov chain model (from Deliverable 1.1) interlinking the observable trails of learning objects with the associated latent trails in cognitive space in order to make it ready for application. Within a general scenario we develop methods that allow for identifying the user’s cognitive trail, for estimating the model parameters, for validating the model, and for evaluating the effectiveness of trails. Moreover, we devise a method for semi-automatic construction of a cognitive space for a given learning environment. Application of these methods is exemplified in two case studies, which are an English grammar course and a course teaching basics in the SQL query language. We demonstrate how the methods are put to work by means of web data mining techniques in connection with pre- and post-assessments of the users’ cognitive states before and after interacting with the learning environment. The deliverable concludes with a discussion of other potential applications, for instance in general web-usage and e-commerce, and possible extensions of the model to further improve its predictive power.

TRAILS Deliverable 2.1 - Trails of Digital and Non-Digital Learning Objects (14/7/2004)
This document investigates scenarios where learners navigate (follow trails) through environments containing digital and non-digital learning objects, considers some user requirements of systems designed to support the use of trails and presents a possible classification of different types of trail to form an ontology of trails. Separate sections include investigations of trails in different pedagogical approaches, trails in mobile learning scenarios, trails in computer conferencing and the provision of adaptive navigation support. A case study of using the IMS-LD to work with trails is also included.

TRAILS Deliverable 2.2 - Visualising Trails as a Means for Fostering Reflection (31/12/2004)
The focus in this deliverable is on visualisations of trails as a means for fostering reflection. The trails of learners in two different user studies are visualised in several ways, each visualisation providing its own specific benefits. We investigate what these benefits are, and what role the visualisation of trails can play in fostering reflection in learners on what they have done and learned. We propose a metadata profile for trails that contains all the descriptive fields necessary to build a visualisation of a trail that can easily be used and interpreted by a learner or teacher.

TRAILS Deliverable 3.1 - Learning Objects in the Form of Code (30/9/2004)
Learning objects in the form of computer code raise unique questions, particularly issues relating to their re-use by second parties who did not originally author the code. A three-layered, learning objective-based design approach is described, with the aim to produce learning objects with rich pedagogical content that can be easily re-used. The potential of increasing the re-usability of learning objects through the deployment of large scale LO repositories is discussed, taking advances in modern distributed computing platforms (web services, peer-to-peer and Grid technologies) into consideration as possible platforms to support such LO repositories. Re-use in the three different arenas of formal education, business and a research-based virtual organisation is discussed, including some possible solutions to the difficulties of re-use, both cultural and technical, that arise in these fields.

TRAILS Deliverable 3.2 - Case Studies of Learning Objects in the Form of Code (31/12/2004)
In this document presents a case study of trails in the field of image and signal processing, with the learning at issue being that of PhD students, post-doctoral research workers, and similar researchers. Image and signal processing programs have been packaged into coherent groups. Learning trails give structure to an otherwise daunting array of program packages. The information provided is to help users navigate and make sense of the packages, and the many program options available. In the vocabulary of our taxonomy of Trails the work of this deliverable is an authored LO trail.

TRAILS Deliverable 4.1 - Personalised Trails and Learner Profiling within e-Learning Environments (31/12/2004)
This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails.

TRAILS Deliverable 4.2 - Collaborative trails in e-Learning environments (31/12/2004)
This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future.