Software and Programming III
To provide students with the opportunity to further develop the scope of their problem solving skills by continuing their study of advanced programming techniques.
The main aim of the module is to provide students with the necessary skills for developing so\ware using the object-oriented and functional programming paradigms through an appropriate programming language (i.e., C#).
- The object model and how it is realised in various object-oriented languages (e.g., C#, Java, Scala, Swift, ...)
- Further development the ideas of inheritance, polymorphism, and abstraction
- Language features: nested classes, closures, higher-order functions, meta-objects, etc.
- The functional paradigm - Abstract data types, polymorphic types, static typing and type inference. Recursion and induction. List processing. Higher-order functions. Eager and lazy evaluation. Imperative features. Signatures, structures, functors, typeclasses, monads
- An introduction to Test Driven Design (TDD) and Behavioural Driven Design (BDD)
- The use of an Integrated Development Environment (IDE) for software development: e.g., editing, debugging, compilation, etc.
- Modularity, versioning, packaging, and managing the build process
- Design Pacerns and Anti-Patterns and their application to sobware design
- The SOLID (Single responsibility, Open-closed, Liskov substitution, Interface segregation and Dependency inversion) approach to object oriented programming and design
- Code refactoring and analysis
- Concurrency and agents/actors
- Software and Programming II or equivalent.
- You should be conversant with the materials covered in the following LinkedIn Learning courses:
All dates and timetables are listed in programme handbooks, found in the downloads section of individual programme pages.
- Timetable of all departmental teaching events
- Term dates
- Timetable for the week ahead (including venue information)
Enrolled students can find their personal teaching timetable and location of classes on their My Birkbeck profile.
A portfolio of programming coursework consisting of individual, pair and group assignments.
75% - Three hour unseen on line or written examination
25% - Practical programming assignment(s)