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file icon D5.2: Final Evaluation Reporthot!
This document reports on the second phase of evaluation of the new personalised functionalities of (ii) above. This evaluation phase started following the completion of Version 2 of the personalised system, which is described in Deliverable D4.3 of the MyPlan project. This present document (which is Deliverable 5.2 of Workpackage 5) presents our findings from two evaluation sessions that took place at the London Knowledge Lab on 29th July 2008 and at the College of North East London on 11th November 2008.

file icon MyPlan Final Reporthot!

The MyPlan project aimed to contribute to the JISC e-Learning programme by developing, deploying and evaluating new techniques and tools that allow personalised planning of lifelong learning. The project brought together stakeholders from a broad range of institutions all of whom are committed to providing lifelong learning opportunities which enhance career development and widen participation. These stakeholders contributed to the formulation of user and technical requirements, and the evaluation of the tools developed by the project. The project had three major aims:

(i) development and evaluation of learner models and an ontology for learner modelling in a lifelong learning context;
(ii) development, deployment and evaluation of personalised functionalities for the creation, searching and recommendation of learning pathways;
(iii) development and integration of a game-based application into the system, to give learners better understanding of the possible implications of different career decisions and educational choices.

The project ran for 27 months, starting on 1st September 2006 and ending on 30th November 2008. It produced two successive versions of new personalised functionalities for lifelong learners. The software developed is in the form of components and services that extend the existing L4All system. A key feature of the project were our frequent engagements with users (several student groups from FE/HE institutions) and user stakeholders (the tutors of these groups, the project Advisory Group and project Partners, the JISC programme manager). These engagements were invaluable in informing the design of the system, and the aims and methodology of the evaluation sessions.

The project has developed and evaluated new techniques and tools to support personalised planning of lifelong learning. A personal space for lifelong learners such as this contrasts with many other learning environments, which provide learners with resources and learning management tools that relate to their study at a single institution. The project’s deliverables (available from the project website) report on the design and development of the new techniques and tools produced by the project, and on several evaluation sessions that were undertaken with groups of FE/HE learners.

With respect to the project’s first aim, we developed a Lifelong Learner Ontology (LLO) that aims to capture the key attributes relating to lifelong learners. We also designed an architecture to support interoperability of learner models across different service-oriented educational systems, which leverages the LLO and other heterogeneous data integration technologies. We developed several usage scenarios in order to validate successive versions of the LLO.

With respect to the project’s second aim, we developed a method, based on string similarity measures, for identifying the degree of similarity between the timelines of two users. This method underlies the new “people like me” and “what next” functionalities that we developed. We also completely redesigned the L4All system’s interface. Much positive feedback about the enhanced L4All system was received from students participating in the evaluation sessions.

With respect to the project’s third aim, a review of current games applications and related activities being used to support lifelong learners was undertaken, the requirements for a game-based application to fit the user groups targeted by the MyPlan project were identified, and a study of using Second Life for supporting FE/HE learners with their career and education choices was undertaken. A list of practical guidelines for tutors aiming to use Second Life emerged from this study.

Lifelong learners constitute a diverse student population. Personalised technologies such as those developed by this project can assist lifelong learners to formulate and manage their learning plans under varying circumstances and settings. The use of an ontology-based approach to support personalised planning of lifelong learning provides a holistic view for the learner of their learning and career trajectories, and also an integrated view of all aspects of a learner’s information that will enable different systems to provide more effective support learners in the formulation of their learning and career goals and information needs.

file icon D4.2: Report on integration of L4All with UCAS Web Portal hot!

This deliverable is part of Work Package WP4 of the MyPlan project (Development and deployment of personalised functionalities for planning of lifelong learning) and reports on possible approaches to integrating the L4All system with the UCAS web portal, and possible usage scenarios that would be supported by such a combination.  

file icon D2.2: Final report on ontology development for MyPlanhot!

Previous work in WP2 was concentrated on user modelling issues and on developing the first version of the Lifelong Learner Ontology (LLO).  D2.1 examined user modelling aspects of lifelong learning planning, and discussed issues relevant to achieving interoperability of user models. That deliverable also presented the methodology we adopted for ontology development and the first version of the LLO ontology. This deliverable (D2.2) is organised as follows. Section 2 presents two usage scenarios developed in order to validate the version 1 of the LLO, while Section 3 discusses the findings of this validation and their impact on developing the second, final, version of the ontology. Section 4 gives our concluding remarks.  The report includes a description of the LLO in RDF/OWL and the full-length version of the UMI 2008 paper ``Towards Cross-System User Model Interoperability for Planning Lifelong Learning’’

file icon D6.2: Report detailing the user testing and evaluation for use of Second Life ihot!
In D6.1 we reviewed different games applications that can be used to support lifelong learners and
identified Second Life as a suitable environment for conducting exploratory user studies as part of
the MyPlan project. This report presents the main findings of this study. It outlines the results from
the Learning Day session held at two sites in London on 9th May 2008, a summary of the evaluation
findings of the efficacy of using Second Life for supporting learners with career choices and
educational decisions, and some suggested guidelines for tutors using Second Life to inform career
support with their learners.
In Section 2 of this report we explain how the session was structured and summarise our preliminary
results. Section 3 reports on our findings while Section 4 discusses key issues identified. Section 5
presents a list of guidelines for tutors using Second Life that emerged from this study, and Section 6
highlights our conclusions. The appendices of this report include: supporting materials including:
study invite (A), study details (B), informed consent form (C), images from the study (D), survey
questions and responses (E-F).
file icon D4.3: Report on the development of version 2 of the Personalisation Enginehot!
Version 1 of the L4All personalisation engine was described in detail in Deliverable D4.1 of the MyPlan project, and focussed on the first three issues above: search for people like me, customisation of the system and recommendation (only partially described in that deliverable).
This document describes Version 2 of the personalisation engine and also aims at giving a general description of the current state of the L4All system.
This document is organised as follows. First, the current architecture of the L4All system is described. Next, the overall GUI of the system is presented, highlighting the significant changes since Version 1. Third, the implementation of the personalisation engine, Version 2, is described, focusing on the new approach that is now being used for providing a personalised recommendation mechanism.
file icon D6.1: Report on the specification and development of the Game Applicationhot!

This document provides the review and specification for a game application for the MyPlan project, forming part of Workpackage 6.

file icon D5.1: Preliminary Evaluation Reporthot!
This document (Deliverable 5.1 of Workpackage 5) presents our findings from two valuation sessions that took place at Birkbeck on the 19th of February 2008 and at Community College Hackney on the 13th of March 2008.
This first phase of the evaluation aims at uncovering the impact of these design decisions for searching for “people like me”, as experienced by the two target groups of learners at Birkbeck and Community College Hackney.
file icon D4.1: Report on the development of version 1 of the Personalisation Enginehot!
This deliverable covers workpackage WP4 (Development and deployment of personalised functionalities for planning of lifelong learning) and reports on the current state of the (re)design of the L4All system. Τhe developed personalisation engine will provide: (i) personalised search of timelines from "people like me"; (ii) personalised recommendation of which course(s) to study next; (iii) customisation of the delivery and presentation of contents.
file icon D2.1: Preliminary report on ontology development for MyPlanhot!

In this report we introduce user modelling for planning lifelong learning. In Section 3 we clarify some issues relating to personalisation for lifelong learning and propose an architecture for user models interoperability. After some fundamental introductory notes about user models ontology engineering methodologies in Section 4, the development of the proposed ontology is demonstrated in details in Section 5. In Section 6 we list the possible ways of using our ontology, named Lifelong Learner Ontology (LLO). Finally, we finish with a use case scenario for user models interoperability in section 7.

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